Imp_In_Training
God Member
Offline
Don't follow me, I'm lost too!
Posts: 608
Location: Aberdeen
Joined: Jun 17 th, 2004
Gender:
|
Re: Dice 4 YaBB 2.1 beta
Reply #7 - Sep 5th, 2006 at 10:21pm
|
Print Post
|
Installed without a hitch. My compliments on your efficency.
Runtime, I have some observations if you're interested to hear them. I haven't found a use on my site for the Goto Dice mode, so I can't really comment on that portion so much. However, we do have a need to 'Add Roll' in a thread frequently.
The problem is, sometimes we don't want the dice rolled to total up. Sometimes, we just want to see what each individual die rolled, as each die is taken into consideration separately.
For instance, say you were playing the game of Risk and you were attacking full force, and there was a full defense. Attackers would get three dice, defenders would get two. The dice represent individual units, they are not accumulated. Each die is taken in turn and checked for a value higher or lower than the the opponent. The lower value loses a unit.
Another example, in the World of Darkness games (Vampire, Werewolf, Mage, etc.) there is a dice pool for each action. The better you are at something, the more dice you get. But each die is checked against a target number, (standard difficulty is 6 on a 10-sided). So if you have a dice pool of 5 dice, and the target is 6, and you roll 1, 5, 6, 8, 9 - you would have three successes (casting off the 1 and 5).
So you see, seeing the individual die results is very necessary for many games.
It'd also be nice if you could work something in there to repeat a roll. You may have to make twenty of the same roll. Why force them to go through the 'add roll' process twenty times?
|