gwyden said:
Quote:so the real question is does every mod have to be workable with every other mod or is it the responsibility of the person wanting the mod to fix? I know many mods come with combatability versions(which is kewl) but I would hope most people using the open source code would take advantage and get their hands dirty...
I reply...
BWAHAHAHAHA!
Forgive my laughter, but I asked almost the same question a little while back, and have close to 100 mods installed, and all had to done manually after about the first 10 or so.
MOST mods have to be individually tailored to work, trust me.
Thank the good Lord above for the great and selfless mod writers and users of this forum, because without them, most of us would have nothing but a basic YaBB, or another script.
I just found out that I may have to start over on my entire near 2 month to build script, due to a few minor problems that are just impossible (so i am told) to find and fix in my heavily modified script, so hang in there and learn all you can as you go
Ask your questions, and these good folks will surely help you find the answers.